Tag Archives: Wii U

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.