Tag Archives: Payday

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 7: We’re the Worst

  • Sony got hacked or something
  • Gaming in social media
  • Middle-Earth: Genocide of Mordor
  • Ubisoft’s radio tower formula
  • Do quest journals ruin open world games?
  • Playing the designer instead of playing the game
  • Wait, no; it’s minimaps that ruin open world games
  • War in the North deserves better than its PC port
  • Payday 2 may or may not be okay
  • DeadCore: regarding limbs and floating eyeballs
  • Final Fantasy X HD Remaster’s Dark Aeons
  • Why do game consumers love companies and hate themselves?