Tag Archives: Final Fantasy XIII

Ep. 23: Stop at the Boat

  • Kingdom Hearts is still a bunch of nonsense
  • Final Fantasy XV blah blah blah
  • Hunting anachronisms on a road trip with your buddies
  • The unfinished seams are showing
  • What makes a Final Fantasy game?
  • A lot of XV’s story isn’t actually in the game
  • Magic is a mixed bag
  • Final Fantasy XV is a game that Square Enix couldn’t make
  • Where financial realities meet creative aspirations and completely murder them
  • Does the notoriously bad linear chapter make an interesting statement?
  • Anyway, for what it’s worth, apparently most of this dumb game is pretty good

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design