Tag Archives: Final Fantasy VII

Ep. 25: I Am Something More Now

  • The Last Guardian: A great and terrible videogame
  • …that we spoil a little
  • Classification of a monster
  • An indirect experience
  • Has development limbo left its mark?
  • Should a remake strive for preservation or improvement?

Ep. 23: Stop at the Boat

  • Kingdom Hearts is still a bunch of nonsense
  • Final Fantasy XV blah blah blah
  • Hunting anachronisms on a road trip with your buddies
  • The unfinished seams are showing
  • What makes a Final Fantasy game?
  • A lot of XV’s story isn’t actually in the game
  • Magic is a mixed bag
  • Final Fantasy XV is a game that Square Enix couldn’t make
  • Where financial realities meet creative aspirations and completely murder them
  • Does the notoriously bad linear chapter make an interesting statement?
  • Anyway, for what it’s worth, apparently most of this dumb game is pretty good

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 11: Donald Has $0.17

  • Adventures in cross-linguistic semiotics
  • The containment and storage of paranormal entities
  • Recreational construction and economic theory
  • Privacy concerns in modern retail environments
  • Zoning restrictions in late-20th century Detroit
  • Access to education and social mobility
  • The impact of meteorology upon urban horticulture
  • International missing persons investigations
  • Contemporary travel and cosmopolitanism
  • The citizenship of Testudines
  • Destination desirability among privileged tourists
  • Determinism and chaos in chrononautics
  • Applied transportation methodology for nuclear materials
  • Fabrics appropriation and apparel design transmission
  • Evidence comparison and robotic redecoration
  • Receipt of baked goods
  • Elevated asset recovery
  • The imprisonment of mythical spirits
  • Maritime luxury vessel operation
  • Communication in the digital age

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design