Tag Archives: Final Fantasy

Ep. 17: Soft Mode

  • Dying Light: Dead Island but better
  • …although Adam has a weird tolerance for Dead Island
  • Audio and control feedback for melee combat
  • Parkour!
  • Down with fast travel
  • Time-sensitive tasks in open world games
  • Left 4 Dead special infected are getting tired
  • Why have zombie stories become dull?
  • Seduction continues in The Witcher 2
  • Creepy, pervy achievements
  • A Dragon Quest fan loves Dragon Quest Heroes
  • Zelda’s cowardice

Ep. 11: Donald Has $0.17

  • Adventures in cross-linguistic semiotics
  • The containment and storage of paranormal entities
  • Recreational construction and economic theory
  • Privacy concerns in modern retail environments
  • Zoning restrictions in late-20th century Detroit
  • Access to education and social mobility
  • The impact of meteorology upon urban horticulture
  • International missing persons investigations
  • Contemporary travel and cosmopolitanism
  • The citizenship of Testudines
  • Destination desirability among privileged tourists
  • Determinism and chaos in chrononautics
  • Applied transportation methodology for nuclear materials
  • Fabrics appropriation and apparel design transmission
  • Evidence comparison and robotic redecoration
  • Receipt of baked goods
  • Elevated asset recovery
  • The imprisonment of mythical spirits
  • Maritime luxury vessel operation
  • Communication in the digital age

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 7: We’re the Worst

  • Sony got hacked or something
  • Gaming in social media
  • Middle-Earth: Genocide of Mordor
  • Ubisoft’s radio tower formula
  • Do quest journals ruin open world games?
  • Playing the designer instead of playing the game
  • Wait, no; it’s minimaps that ruin open world games
  • War in the North deserves better than its PC port
  • Payday 2 may or may not be okay
  • DeadCore: regarding limbs and floating eyeballs
  • Final Fantasy X HD Remaster’s Dark Aeons
  • Why do game consumers love companies and hate themselves?

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design