Tag Archives: Evolve

Ep. 41: Weird Rashes

  • What’s the grossest food word?
  • Adam’s very real, very intense problem with yogurt
  • Back 4 Blood: it’s current, it’s gurgly, and we like it!
  • (but we gripe about it anyway)
  • (and first we talk about Evolve for a while, because of course)
  • Weird magical cards, and the guy who helps you with them
  • B4B’s lonely, arbitrary hub area
  • And just when you think it’s over, BAM: 30 minutes on Metroid
  • Samus Returns crams too much Metroid into Metroid
  • But how about that cutting-edge 3DS tech?
  • The one (and only one) not-so-great thing about Hollow Knight
  • Skye, of all people, refuses to let the podcast die

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 4: Swarly Guescanbers and The Puzzle Boner

  • Does Transistor end too soon?
  • Matt takes a dump all over Wolfenstein: The New Order
  • Player freedom versus tight game design
  • Ace Attorney catchup turnabout with Dual Destinies
  • If you’re making a visual novel, hire a damned proofreader
  • Professor Layton vs. Phoenix Wright invites series comparisons
  • Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.