Tag Archives: Destiny

Ep. 29: Video Games Should Stop

  • Destiny 2: Why is it like that?
  • Matt has recording troubles (and a phone call)
  • An attempted intervention for a Destiny addict
  • The need for variation within repetition
  • The gauntlet is thrown at Eminem, hastily withdrawn, and thrown again
  • Binary Domain vs. Gears of War
  • Destiny 2 vs. Borderlands/Titanfall 2/The Division
  • No, seriously, Skye, your continued patronage of Destiny hurts us, and we’ve gathered together to tell you about it
  • Is Prey the best Bioshock (or System Shock?)
  • Curse of Osiris: great (except for the bad parts)
  • Consumable shaders: realistic, garbage, or realistic garbage?
  • Destiny as roguelike
  • In fact, Skye, this entire podcast is just a pretense to confront you about your problematic game choices
  • The need for games to stop
  • We only want what’s best for you
  • Will Adam ever get to talk about Persona 5?
  • (What’s best for you is to play better games)

A Real Clan for Real Players of Destiny 2 on PC

If you’ve been playing Destiny 2 on PC, it may interest you to know that we are currently recruiting for our new clan! American Lasers is a well-rounded group of friends that includes players who’ve done it all in Destiny 1 alongside newcomers fresh to the game. You’re welcome either way as long as you play nice with others!

Although on average most of our playtime is likely to be PvE, we have members who are interested in PvP as well. If you would like to run both the raid and Trials alike with a group of players who are generally relaxed, good-humored, and patient (except for Adam) but still serious about trying to get things done, this should be a good fit for you.

We aim to keep the clan XP flowing and Hawthorne’s bonus engrams piling up. Come hang out on Discord and play casually, or look for scheduled sessions via The 100 for dedicated activities like exotic quest steps or the weekly Nightfall. Maybe we’ll even organize legacy raids in Destiny 1 on PS4 if enough members are interested.

The clan is still ramping up, but we hope to grow it quickly; you can be a part of that! Just drop a join request at our clan profile on Bungie’s site. If you have any questions, as always, feel free to leave a comment below or get in touch through Twitter.

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 12: Strap It to Your Head

  • The pure logic puzzles of Hexcells
  • Arcade, free-solution, and set puzzle types
  • Digging through piles of puzzles versus getting things done
  • Adam has some kind of problem with PixelJunk
  • It’s okay to not finish games!
  • Time lost as the key component of video game frustration
  • Tower defense round-up
  • How to play Civilization as an utter turtle
  • Virtual Boy, 3DS, and headaches
  • Does VR make you look dumb?
  • Music-generated games

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate