Tag Archives: Dark Souls

Ep. 35: Look at Those Friends

  • Oops
  • Wonder what Matt thinks of Death’s Gambit?
  • Oh well, suppose we’ll never know
  • Is potato salad a salad? (Or, failing that, a video game?)
  • Skye only got into the podcast game to pad his resume
  • He also maintains to-do lists of games instead of playing them
  • The incomprehensible narrative, anime oversaturation, interminable barks and overall Easy-Soulsiness of Code Vein
  • The Surge, on the other hand, is a Soulslike that is very much not messing around
  • The frictionless experience of New Game +
  • We ALMOST talk about Warsaw, but tune in next time, we’ll try real hard not to lose the audio

Ep. 30: No Good at Learning

  • Matt is hungry
  • Musings on a graveyard; butt
  • A rash of Neverland poisonings
  • Will Adam ever get to talk about Persona 5?
  • [PERSONA CONTENT REDACTED]
  • The thought-provoking, generous, occasionally pointless brilliance of NieR: Automata
  • Seriously though, play Binary Domain
  • Celeste shows kindness through challenge
  • (The mountain is a metaphor you guys)
  • Nintendo Switch as perfect indie warehouse
  • Matt continues to pretend Nintendo isn’t great
  • A eulogy for (online) Demons’ Souls
  • Skye’s Reading Corner
  • Learning in Souls games vs. fighters
  • A Souls preservationist gets a sizeable homework assignment

Ep. 24: That Was Badly Done, Friend

  • Matt returns to Dark Souls
  • Killing friendly NPCs in Souls games
  • Adam is a dirty FAQ user
  • Is equipment in Dark Souls too complex?
  • Is equipment in Bloodborne too simple?
  • Quest-givers and combat allies
  • Time progression and Insight
  • Mechanically encouraging aggressive play
  • Speculation about Chalice Dungeons
  • Old news: Bloodborne is great

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies