Tag Archives: Code Vein

Ep. 35: Look at Those Friends

  • Oops
  • Wonder what Matt thinks of Death’s Gambit?
  • Oh well, suppose we’ll never know
  • Is potato salad a salad? (Or, failing that, a video game?)
  • Skye only got into the podcast game to pad his resume
  • He also maintains to-do lists of games instead of playing them
  • The incomprehensible narrative, anime oversaturation, interminable barks and overall Easy-Soulsiness of Code Vein
  • The Surge, on the other hand, is a Soulslike that is very much not messing around
  • The frictionless experience of New Game +
  • We ALMOST talk about Warsaw, but tune in next time, we’ll try real hard not to lose the audio

Ep. 32: Mysterious Grandpa

  • Quick hits! (sort of kind of not really)
  • Dead Cells is great, but is it a Metroidvania?
  • Deck assembly vs. dice rolling in Slay the Spire and Dicey Dungeons
  • Void Bastards is great, full stop
  • Days Gone was better than people acted
  • (Deacon St. John is a worse name than people acted, and people acted like Deacon St. John is a terrible name)
  • The various slight but satisfying mechanics of Ni No Kuni 2
  • The *roundness* makes Frostpunk special
  • Puppeting a body along the ocean floor in In Other Waters
  • “Two sentences” about Yakuza turns into 15 minutes
  • You know what we could talk about, though? Puss
  • The mechanical improvements (and narrative disappointments) of Doom Eternal