Category Archives: !FALcast

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Ep. 4: Swarly Guescanbers and The Puzzle Boner

  • Does Transistor end too soon?
  • Matt takes a dump all over Wolfenstein: The New Order
  • Player freedom versus tight game design
  • Ace Attorney catchup turnabout with Dual Destinies
  • If you’re making a visual novel, hire a damned proofreader
  • Professor Layton vs. Phoenix Wright invites series comparisons
  • Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies