- Sony got hacked or something
- Gaming in social media
- Middle-Earth: Genocide of Mordor
- Ubisoft’s radio tower formula
- Do quest journals ruin open world games?
- Playing the designer instead of playing the game
- Wait, no; it’s minimaps that ruin open world games
- War in the North deserves better than its PC port
- Payday 2 may or may not be okay
- DeadCore: regarding limbs and floating eyeballs
- Final Fantasy X HD Remaster’s Dark Aeons
- Why do game consumers love companies and hate themselves?
- Papers, Please and the value of the mundane
- South Park and the psychologically manipulative Freemium business model
- Don’t Move, DLC Quest, and game satire
- Costume Quest 2 and overstaying your welcome
- Repetitive RPG battles and unskippable animations
- Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
- Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
- Silent Hill, Dead Space, and monster design
- Can anyone tell us how to introduce a podcast?
- The difference between Rock Band and Rocksmith
- Adam reviews Shovel Knight
- Skye played Hyper Light Drifter
- Matt loves Ducktales, but it’s starting to feel like work
- Is Spacebase DF-9 done… or “done”?
- Early Access and the lure of the unfinished game
- FTL’s secret crystal crew member
- Sunless Sea
- Gauntlet is not great!
- But The Showdown Effect super is!
- Does Transistor end too soon?
- Matt takes a dump all over Wolfenstein: The New Order
- Player freedom versus tight game design
- Ace Attorney catchup turnabout with Dual Destinies
- If you’re making a visual novel, hire a damned proofreader
- Professor Layton vs. Phoenix Wright invites series comparisons
- Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.
- There’s nothing like your first Souls game
- Adam struggles to get past structural repetition in Bravely Default’s story
- Looking back on Bioshock
- Rewarding nonlethal play styles
- The perils of extreme black/white morality systems
- The Wolf Among Us and highlighting important decisions
- Matt is a bit of a South Park fan
- Level design in 1001 Spikes
- The great Resident Evil 4 control debate
- Nintendo’s platform differentiation and uses of the Wii U touch screen
- Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
- Matt’s beef with Batman
- Making the most of open worlds
- Why can’t gamers just think?
- Time management in Child of Light’s throwback to Grandia
- Adam hates people who speak in rhyme
- Persona 4 Golden is the best game ever, as you have already heard from everybody else
- The harem trope badly needs to be subverted
- Weapon Shop de Omasse is a lot more fun than a real job in retail
- Poor, poor PlayStation Vita
- Don’t let your friends die in State of Decay
- Skye doesn’t really like sandbox survival and procedural generation
- Is it worthwhile to pay attention to E3?
*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect. He regrets the error. More than you can know, he regrets the error.
- Dark Souls, Chrono Trigger, and how Internet communities kill secrets
- Game coaches and Nintendo Power counselors
- Matt dies
- Skye really loves Fract OSC
- How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
- Matt dies
- What is art, anyway?
- Do monsters ruin horror games?
- Matt dies
- Interpretation and craft in Myst, Silent Hill, and Fatal Frame
- Adam’s macabre obsession with horror soundtracks
- The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
- Matt dies
- Matt dies
The !FALcast proudly and gratefully features the hottest jams by coda (Megabits per Second) and zinger & bacter (Yamaha Action). Music is used under the CC BY-NC-ND license. Both tracks are available from Ubiktune.
Send us emails! We’re at:
AmericanLasers (AT) PFAL (dot) US
@PFALCast on Twitter
The !FALcast: Wherein the gentlemen of the !FALcast — Matt, Skye, and TV’s Adam — play video games and then talk about them.
Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, and emergent vs. crafted narrative.
This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don’t know talk at great length about video games you probably do.
You can listen to and directly download individual episodes of the !FALcast here on the P!FAL website or subscribe via your favorite podcast service: