Tag Archives: Wolfenstein: The New Order

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 4: Swarly Guescanbers and The Puzzle Boner

  • Does Transistor end too soon?
  • Matt takes a dump all over Wolfenstein: The New Order
  • Player freedom versus tight game design
  • Ace Attorney catchup turnabout with Dual Destinies
  • If you’re making a visual novel, hire a damned proofreader
  • Professor Layton vs. Phoenix Wright invites series comparisons
  • Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.