Tag Archives: Watch Dogs

Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.