Tag Archives: virtual reality

Ep. 13: Up-Up-Down-Down-Down-Down-Down

  • A very special Konami episode
  • Profit margins versus creative change
  • Time is a cycle, my man
  • Are we still the target demographic for video games?
  • What are Konami’s new business priorities, exactly?
  • When was the last time Castlevania was good?
  • Why Metal Gear matters
  • Dissecting the oft-reanimated corpse of Silent Hill
  • The murdered promise of Silent Hills
  • Game preservation issues and Konami’s deletion of P.T.
  • Augmented reality gaming for some reason

Ep. 12: Strap It to Your Head

  • The pure logic puzzles of Hexcells
  • Arcade, free-solution, and set puzzle types
  • Digging through piles of puzzles versus getting things done
  • Adam has some kind of problem with PixelJunk
  • It’s okay to not finish games!
  • Time lost as the key component of video game frustration
  • Tower defense round-up
  • How to play Civilization as an utter turtle
  • Virtual Boy, 3DS, and headaches
  • Does VR make you look dumb?
  • Music-generated games