Tag Archives: South Park

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate