Tag Archives: Silent Hill 2

Ep. 13: Up-Up-Down-Down-Down-Down-Down

  • A very special Konami episode
  • Profit margins versus creative change
  • Time is a cycle, my man
  • Are we still the target demographic for video games?
  • What are Konami’s new business priorities, exactly?
  • When was the last time Castlevania was good?
  • Why Metal Gear matters
  • Dissecting the oft-reanimated corpse of Silent Hill
  • The murdered promise of Silent Hills
  • Game preservation issues and Konami’s deletion of P.T.
  • Augmented reality gaming for some reason

Ep. 8: The King of Spreadsheets

  • The War in the North is ended
  • Diablo 2 and replaying games for character development
  • Also, Diablo 1 is better
  • How to shoot someone with a tranq dart
  • Missing the boat with older games
  • Forgiving Silent Hill
  • Namco’s loading screen mini-games
  • Resident Evil 6 is an ambitious mess
  • Where have all the quicktime events gone?
  • Saints Row 3 & 4
  • Infamous: Second Son
  • More open world problems
  • Dichotomous morality systems
  • All the games are open world games now
  • “If I jump on a Goomba, it certainly dies.”
  • Mario games: Are they all the same? (no)

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies