Tag Archives: roguelikes

Ep. 29: Video Games Should Stop

  • Destiny 2: Why is it like that?
  • Matt has recording troubles (and a phone call)
  • An attempted intervention for a Destiny addict
  • The need for variation within repetition
  • The gauntlet is thrown at Eminem, hastily withdrawn, and thrown again
  • Binary Domain vs. Gears of War
  • Destiny 2 vs. Borderlands/Titanfall 2/The Division
  • No, seriously, Skye, your continued patronage of Destiny hurts us, and we’ve gathered together to tell you about it
  • Is Prey the best Bioshock (or System Shock?)
  • Curse of Osiris: great (except for the bad parts)
  • Consumable shaders: realistic, garbage, or realistic garbage?
  • Destiny as roguelike
  • In fact, Skye, this entire podcast is just a pretense to confront you about your problematic game choices
  • The need for games to stop
  • We only want what’s best for you
  • Will Adam ever get to talk about Persona 5?
  • (What’s best for you is to play better games)

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes