Tag Archives: Resident Evil 4

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 8: The King of Spreadsheets

  • The War in the North is ended
  • Diablo 2 and replaying games for character development
  • Also, Diablo 1 is better
  • How to shoot someone with a tranq dart
  • Missing the boat with older games
  • Forgiving Silent Hill
  • Namco’s loading screen mini-games
  • Resident Evil 6 is an ambitious mess
  • Where have all the quicktime events gone?
  • Saints Row 3 & 4
  • Infamous: Second Son
  • More open world problems
  • Dichotomous morality systems
  • All the games are open world games now
  • “If I jump on a Goomba, it certainly dies.”
  • Mario games: Are they all the same? (no)

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate