Tag Archives: mobile games

Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 13: Up-Up-Down-Down-Down-Down-Down

  • A very special Konami episode
  • Profit margins versus creative change
  • Time is a cycle, my man
  • Are we still the target demographic for video games?
  • What are Konami’s new business priorities, exactly?
  • When was the last time Castlevania was good?
  • Why Metal Gear matters
  • Dissecting the oft-reanimated corpse of Silent Hill
  • The murdered promise of Silent Hills
  • Game preservation issues and Konami’s deletion of P.T.
  • Augmented reality gaming for some reason