Tag Archives: Mario

Ep. 11: Donald Has $0.17

  • Adventures in cross-linguistic semiotics
  • The containment and storage of paranormal entities
  • Recreational construction and economic theory
  • Privacy concerns in modern retail environments
  • Zoning restrictions in late-20th century Detroit
  • Access to education and social mobility
  • The impact of meteorology upon urban horticulture
  • International missing persons investigations
  • Contemporary travel and cosmopolitanism
  • The citizenship of Testudines
  • Destination desirability among privileged tourists
  • Determinism and chaos in chrononautics
  • Applied transportation methodology for nuclear materials
  • Fabrics appropriation and apparel design transmission
  • Evidence comparison and robotic redecoration
  • Receipt of baked goods
  • Elevated asset recovery
  • The imprisonment of mythical spirits
  • Maritime luxury vessel operation
  • Communication in the digital age

Ep. 8: The King of Spreadsheets

  • The War in the North is ended
  • Diablo 2 and replaying games for character development
  • Also, Diablo 1 is better
  • How to shoot someone with a tranq dart
  • Missing the boat with older games
  • Forgiving Silent Hill
  • Namco’s loading screen mini-games
  • Resident Evil 6 is an ambitious mess
  • Where have all the quicktime events gone?
  • Saints Row 3 & 4
  • Infamous: Second Son
  • More open world problems
  • Dichotomous morality systems
  • All the games are open world games now
  • “If I jump on a Goomba, it certainly dies.”
  • Mario games: Are they all the same? (no)

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.