Tag Archives: horror

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies