Tag Archives: Horizon Zero Dawn

Ep. 29: Video Games Should Stop

  • Destiny 2: Why is it like that?
  • Matt has recording troubles (and a phone call)
  • An attempted intervention for a Destiny addict
  • The need for variation within repetition
  • The gauntlet is thrown at Eminem, hastily withdrawn, and thrown again
  • Binary Domain vs. Gears of War
  • Destiny 2 vs. Borderlands/Titanfall 2/The Division
  • No, seriously, Skye, your continued patronage of Destiny hurts us, and we’ve gathered together to tell you about it
  • Is Prey the best Bioshock (or System Shock?)
  • Curse of Osiris: great (except for the bad parts)
  • Consumable shaders: realistic, garbage, or realistic garbage?
  • Destiny as roguelike
  • In fact, Skye, this entire podcast is just a pretense to confront you about your problematic game choices
  • The need for games to stop
  • We only want what’s best for you
  • Will Adam ever get to talk about Persona 5?
  • (What’s best for you is to play better games)

Ep. 27: A Beige Room

  • The surprising success of Horizon Zero Dawn’s apocalypse
  • Strong world and setting design sets it apart from other open world games
  • Dynamic, tactically improvisational combat
  • But the game should be harder in a few ways
  • We discover a crafting system that Adam can tolerate
  • The implied sense of resource economy fails to come through in game mechanics
  • RPG merchants and their contrived progressive inventories
  • Horizon’s civilizations and their distinct identities