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- Destiny: it got better!
- …but it’s still an MMO, so, you know; grind
- Choice and idiosyncrasy versus balance in competitive multiplayer
- Immediate satisfaction versus participation awards in Overwatch
- How Overwatch’s varied roster leads to different forms of play
- Please support Titanfall 2 and its rad mobility
- Does DooM’s arena-based structure get boring?
- Are repetition and fatigue necessary to all games?
- Stealth as empowerment and disempowerment
- Nonlethal playthroughs and self-imposed limitations
- Managing pacing through episodic releases
- HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt