Tag Archives: Final Fantasy VI

Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design