Tag Archives: Dragon Quest

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 18: Did You Waste Your Time?

  • The Terraria episode
  • Mediumcore server after action report
  • When does the game end?
  • Crafting games: Not for everyone
  • What’s my motivation?
  • Character growth versus equipment growth
  • Adam needs to be told what to do
  • The mundane
  • Where does narrative come from?

Ep. 17: Soft Mode

  • Dying Light: Dead Island but better
  • …although Adam has a weird tolerance for Dead Island
  • Audio and control feedback for melee combat
  • Parkour!
  • Down with fast travel
  • Time-sensitive tasks in open world games
  • Left 4 Dead special infected are getting tired
  • Why have zombie stories become dull?
  • Seduction continues in The Witcher 2
  • Creepy, pervy achievements
  • A Dragon Quest fan loves Dragon Quest Heroes
  • Zelda’s cowardice

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate