Tag Archives: Dishonored

Ep. 28: Flavor Trash

  • Does Prey spoil its own ending?
  • Mimics and organic jump scares
  • Another interesting crafting system for Adam to hate
  • Inventory management and compulsive leveling
  • Do Bethesda games have a random crap problem?
  • Quest logs and adaptive nonlinearity
  • Dynamic diamond-chasing
  • Pre-order bonus cheat packs

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt