Tag Archives: Dark Souls

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies