Tag Archives: Chrono Trigger

Ep. 35: Look at Those Friends

  • Oops
  • Wonder what Matt thinks of Death’s Gambit?
  • Oh well, suppose we’ll never know
  • Is potato salad a salad? (Or, failing that, a video game?)
  • Skye only got into the podcast game to pad his resume
  • He also maintains to-do lists of games instead of playing them
  • The incomprehensible narrative, anime oversaturation, interminable barks and overall Easy-Soulsiness of Code Vein
  • The Surge, on the other hand, is a Soulslike that is very much not messing around
  • The frictionless experience of New Game +
  • We ALMOST talk about Warsaw, but tune in next time, we’ll try real hard not to lose the audio

Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies