Tag Archives: Bioshock

Ep. 28: Flavor Trash

  • Does Prey spoil its own ending?
  • Mimics and organic jump scares
  • Another interesting crafting system for Adam to hate
  • Inventory management and compulsive leveling
  • Do Bethesda games have a random crap problem?
  • Quest logs and adaptive nonlinearity
  • Dynamic diamond-chasing
  • Pre-order bonus cheat packs

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate