Tag Archives: Activision

Ep. 29: Video Games Should Stop

  • Destiny 2: Why is it like that?
  • Matt has recording troubles (and a phone call)
  • An attempted intervention for a Destiny addict
  • The need for variation within repetition
  • The gauntlet is thrown at Eminem, hastily withdrawn, and thrown again
  • Binary Domain vs. Gears of War
  • Destiny 2 vs. Borderlands/Titanfall 2/The Division
  • No, seriously, Skye, your continued patronage of Destiny hurts us, and we’ve gathered together to tell you about it
  • Is Prey the best Bioshock (or System Shock?)
  • Curse of Osiris: great (except for the bad parts)
  • Consumable shaders: realistic, garbage, or realistic garbage?
  • Destiny as roguelike
  • In fact, Skye, this entire podcast is just a pretense to confront you about your problematic game choices
  • The need for games to stop
  • We only want what’s best for you
  • Will Adam ever get to talk about Persona 5?
  • (What’s best for you is to play better games)

Ep. 11: Donald Has $0.17

  • Adventures in cross-linguistic semiotics
  • The containment and storage of paranormal entities
  • Recreational construction and economic theory
  • Privacy concerns in modern retail environments
  • Zoning restrictions in late-20th century Detroit
  • Access to education and social mobility
  • The impact of meteorology upon urban horticulture
  • International missing persons investigations
  • Contemporary travel and cosmopolitanism
  • The citizenship of Testudines
  • Destination desirability among privileged tourists
  • Determinism and chaos in chrononautics
  • Applied transportation methodology for nuclear materials
  • Fabrics appropriation and apparel design transmission
  • Evidence comparison and robotic redecoration
  • Receipt of baked goods
  • Elevated asset recovery
  • The imprisonment of mythical spirits
  • Maritime luxury vessel operation
  • Communication in the digital age