All Articles by P!FAL

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All Articles by P!FAL

2 Articles

All Articles by P!FAL

1 Article

Ep. 4: Swarly Guescanbers and The Puzzle Boner

  • Does Transistor end too soon?
  • Matt takes a dump all over Wolfenstein: The New Order
  • Player freedom versus tight game design
  • Ace Attorney catchup turnabout with Dual Destinies
  • If you’re making a visual novel, hire a damned proofreader
  • Professor Layton vs. Phoenix Wright invites series comparisons
  • Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies

Attribution

The original eagle photo that has been altered for use in the P!FAL banner at the top of this page is by stevehdc. It is used via Creative Commons license.

The !FALcast cover art comprises images that are also licensed via Creative Commons. The eagle (altered) is by Edd Deane. The flag (altered) is by Rachel Kramer.

The !FALcast proudly and gratefully features the hottest jams by coda (Megabits per Second) and zinger & bacter (Yamaha Action). Music is used under the CC BY-NC-ND license. Both tracks are available from Ubiktune.

What is the !Falcast?

The !FALcast: Wherein the gentlemen of the !FALcast — Matt, Skye, and TV’s Adam — play video games and then talk about them.

Disparate interests combine and collide in a free-form discussion of topics as diverse as sound design in survival horror, ensemble casts in role-playing games, and emergent vs. crafted narrative.

This is not a place for gaming news, although news may be discussed. This is not a place where games are reviewed, although opinions may be given. This is a place where three men you probably don’t know talk at great length about video games you probably do.

 

You can listen to and directly download individual episodes of the !FALcast here on the P!FAL website or subscribe via your favorite podcast service:

iTunes  |  Stitcher  |  TuneIn |  Google Play