All Articles by P!FAL

31 Articles

All Articles by P!FAL

3 Articles

All Articles by P!FAL

1 Article

Ep. 8: The King of Spreadsheets

  • The War in the North is ended
  • Diablo 2 and replaying games for character development
  • Also, Diablo 1 is better
  • How to shoot someone with a tranq dart
  • Missing the boat with older games
  • Forgiving Silent Hill
  • Namco’s loading screen mini-games
  • Resident Evil 6 is an ambitious mess
  • Where have all the quicktime events gone?
  • Saints Row 3 & 4
  • Infamous: Second Son
  • More open world problems
  • Dichotomous morality systems
  • All the games are open world games now
  • “If I jump on a Goomba, it certainly dies.”
  • Mario games: Are they all the same? (no)

Ep. 7: We’re the Worst

  • Sony got hacked or something
  • Gaming in social media
  • Middle-Earth: Genocide of Mordor
  • Ubisoft’s radio tower formula
  • Do quest journals ruin open world games?
  • Playing the designer instead of playing the game
  • Wait, no; it’s minimaps that ruin open world games
  • War in the North deserves better than its PC port
  • Payday 2 may or may not be okay
  • DeadCore: regarding limbs and floating eyeballs
  • Final Fantasy X HD Remaster’s Dark Aeons
  • Why do game consumers love companies and hate themselves?

Ep. 6: Too Many Belts

  • Papers, Please and the value of the mundane
  • South Park and the psychologically manipulative Freemium business model
  • Don’t Move, DLC Quest, and game satire
  • Costume Quest 2 and overstaying your welcome
  • Repetitive RPG battles and unskippable animations
  • Adam trashes FF XIII and reads Vanille’s wikipedia article aloud
  • Penumbra: Overture, The Evil Within, and the horror of stealth mechanics
  • Silent Hill, Dead Space, and monster design

Ep. 5: Hype Deficiency

  • Can anyone tell us how to introduce a podcast?
  • The difference between Rock Band and Rocksmith
  • Adam reviews Shovel Knight
  • Skye played Hyper Light Drifter
  • Matt loves Ducktales, but it’s starting to feel like work
  • Is Spacebase DF-9 done… or “done”?
  • Early Access and the lure of the unfinished game
  • FTL’s secret crystal crew member
  • Sunless Sea
  • Gauntlet is not great!
  • But The Showdown Effect super is!

Ep. 4: Swarly Guescanbers and The Puzzle Boner

  • Does Transistor end too soon?
  • Matt takes a dump all over Wolfenstein: The New Order
  • Player freedom versus tight game design
  • Ace Attorney catchup turnabout with Dual Destinies
  • If you’re making a visual novel, hire a damned proofreader
  • Professor Layton vs. Phoenix Wright invites series comparisons
  • Alpha/Beta roundup: Evolve, The Crew, Distance, and Invisible, Inc.

Ep. 3: Geniuses Gathered Under the Sea

  • There’s nothing like your first Souls game
  • Adam struggles to get past structural repetition in Bravely Default’s story
  • Looking back on Bioshock
  • Rewarding nonlethal play styles
  • The perils of extreme black/white morality systems
  • The Wolf Among Us and highlighting important decisions
  • Matt is a bit of a South Park fan
  • Level design in 1001 Spikes
  • The great Resident Evil 4 control debate

Ep. 2: Get Hype for a Sunrise

  • Nintendo’s platform differentiation and uses of the Wii U touch screen
  • Antagonistic design shenanigans in Mario Kart and New Super Mario Bros. Wii*
  • Matt’s beef with Batman
  • Making the most of open worlds
  • Why can’t gamers just think?
  • Time management in Child of Light’s throwback to Grandia
  • Adam hates people who speak in rhyme
  • Persona 4 Golden is the best game ever, as you have already heard from everybody else
  • The harem trope badly needs to be subverted
  • Weapon Shop de Omasse is a lot more fun than a real job in retail
  • Poor, poor PlayStation Vita
  • Don’t let your friends die in State of Decay
  • Skye doesn’t really like sandbox survival and procedural generation
  • Is it worthwhile to pay attention to E3?

*Please note that everything Adam says about the power-ups and GamePad usage in Mario Kart 8 is the result of a single hour of play immediately before recording and, in retrospect, is almost completely incorrect.  He regrets the error.  More than you can know, he regrets the error.

Ep. 1: Welcome to the !FALcast

  • Dark Souls, Chrono Trigger, and how Internet communities kill secrets
  • Game coaches and Nintendo Power counselors
  • Matt dies
  • Skye really loves Fract OSC
  • How maligning “walking simulators” holds video games back from encompassing a broader spectrum of experiences
  • Matt dies
  • What is art, anyway?
  • Do monsters ruin horror games?
  • Matt dies
  • Interpretation and craft in Myst, Silent Hill, and Fatal Frame
  • Adam’s macabre obsession with horror soundtracks
  • The ups and downs of the Tomb Raider and Uncharted series; or, why Uncharted 3 is a goddamned mess
  • Matt dies
  • Matt dies

Attribution

The original eagle photo that has been altered for use in the P!FAL banner at the top of this page is by stevehdc. It is used via Creative Commons license.

The !FALcast cover art comprises images that are also licensed via Creative Commons. The eagle (altered) is by Edd Deane. The flag (altered) is by Rachel Kramer.

The !FALcast proudly and gratefully features the hottest jams by coda (Megabits per Second) and zinger & bacter (Yamaha Action). Music is used under the CC BY-NC-ND license. Both tracks are available from Ubiktune.