Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 13: Up-Up-Down-Down-Down-Down-Down

  • A very special Konami episode
  • Profit margins versus creative change
  • Time is a cycle, my man
  • Are we still the target demographic for video games?
  • What are Konami’s new business priorities, exactly?
  • When was the last time Castlevania was good?
  • Why Metal Gear matters
  • Dissecting the oft-reanimated corpse of Silent Hill
  • The murdered promise of Silent Hills
  • Game preservation issues and Konami’s deletion of P.T.
  • Augmented reality gaming for some reason

Ep. 12: Strap It to Your Head

  • The pure logic puzzles of Hexcells
  • Arcade, free-solution, and set puzzle types
  • Digging through piles of puzzles versus getting things done
  • Adam has some kind of problem with PixelJunk
  • It’s okay to not finish games!
  • Time lost as the key component of video game frustration
  • Tower defense round-up
  • How to play Civilization as an utter turtle
  • Virtual Boy, 3DS, and headaches
  • Does VR make you look dumb?
  • Music-generated games

Ep. 11: Donald Has $0.17

  • Adventures in cross-linguistic semiotics
  • The containment and storage of paranormal entities
  • Recreational construction and economic theory
  • Privacy concerns in modern retail environments
  • Zoning restrictions in late-20th century Detroit
  • Access to education and social mobility
  • The impact of meteorology upon urban horticulture
  • International missing persons investigations
  • Contemporary travel and cosmopolitanism
  • The citizenship of Testudines
  • Destination desirability among privileged tourists
  • Determinism and chaos in chrononautics
  • Applied transportation methodology for nuclear materials
  • Fabrics appropriation and apparel design transmission
  • Evidence comparison and robotic redecoration
  • Receipt of baked goods
  • Elevated asset recovery
  • The imprisonment of mythical spirits
  • Maritime luxury vessel operation
  • Communication in the digital age

Ep. 10: He Was Bones

  • Freedom Wars gets explicit about unlocking gameplay features
  • Dante’s Inferno: Hell doesn’t have to be this boring
  • Adam grows as a person and faces his responsibilities
  • Shirts and skins
  • What’s up, Nick?
  • Destiny takes off-putting lore encyclopedias to a whole new level
  • Xenogears: Disc 2
  • Player level imbalances versus asymmetrical multiplayer design
  • Loving the loot grind or breaking the game
  • RPG real estate

Ep. 9: I Have a Sword

  • PlatinumGames and The Wonderful 101
  • Hardcore shape drawing action
  • Player grading systems and mastery
  • So, how’s Evolve?
  • Progression systems and balance in competitive FPS games
  • Getting something from your loss
  • DLC, pre-order bonuses, and season passes
  • “Journalists” and their incessant hype engines
  • Matt, change your goddamned smoke detector battery

Ep. 8: The King of Spreadsheets

  • The War in the North is ended
  • Diablo 2 and replaying games for character development
  • Also, Diablo 1 is better
  • How to shoot someone with a tranq dart
  • Missing the boat with older games
  • Forgiving Silent Hill
  • Namco’s loading screen mini-games
  • Resident Evil 6 is an ambitious mess
  • Where have all the quicktime events gone?
  • Saints Row 3 & 4
  • Infamous: Second Son
  • More open world problems
  • Dichotomous morality systems
  • All the games are open world games now
  • “If I jump on a Goomba, it certainly dies.”
  • Mario games: Are they all the same? (no)

Ep. 7: We’re the Worst

  • Sony got hacked or something
  • Gaming in social media
  • Middle-Earth: Genocide of Mordor
  • Ubisoft’s radio tower formula
  • Do quest journals ruin open world games?
  • Playing the designer instead of playing the game
  • Wait, no; it’s minimaps that ruin open world games
  • War in the North deserves better than its PC port
  • Payday 2 may or may not be okay
  • DeadCore: regarding limbs and floating eyeballs
  • Final Fantasy X HD Remaster’s Dark Aeons
  • Why do game consumers love companies and hate themselves?

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