Ep. 27: A Beige Room

  • The surprising success of Horizon Zero Dawn’s apocalypse
  • Strong world and setting design sets it apart from other open world games
  • Dynamic, tactically improvisational combat
  • But the game should be harder in a few ways
  • We discover a crafting system that Adam can tolerate
  • The implied sense of resource economy fails to come through in game mechanics
  • RPG merchants and their contrived progressive inventories
  • Horizon’s civilizations and their distinct identities

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