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- The surprising success of Horizon Zero Dawn’s apocalypse
- Strong world and setting design sets it apart from other open world games
- Dynamic, tactically improvisational combat
- But the game should be harder in a few ways
- We discover a crafting system that Adam can tolerate
- The implied sense of resource economy fails to come through in game mechanics
- RPG merchants and their contrived progressive inventories
- Horizon’s civilizations and their distinct identities