All Articles by P!FAL

27 Articles

All Articles by P!FAL

2 Articles

All Articles by P!FAL

1 Article

Ep. 23: Stop at the Boat

  • Kingdom Hearts is still a bunch of nonsense
  • Final Fantasy XV blah blah blah
  • Hunting anachronisms on a road trip with your buddies
  • The unfinished seams are showing
  • What makes a Final Fantasy game?
  • A lot of XV’s story isn’t actually in the game
  • Magic is a mixed bag
  • Final Fantasy XV is a game that Square Enix couldn’t make
  • Where financial realities meet creative aspirations and completely murder them
  • Does the notoriously bad linear chapter make an interesting statement?
  • Anyway, for what it’s worth, apparently most of this dumb game is pretty good

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 18: Did You Waste Your Time?

  • The Terraria episode
  • Mediumcore server after action report
  • When does the game end?
  • Crafting games: Not for everyone
  • What’s my motivation?
  • Character growth versus equipment growth
  • Adam needs to be told what to do
  • The mundane
  • Where does narrative come from?

Ep. 17: Soft Mode

  • Dying Light: Dead Island but better
  • …although Adam has a weird tolerance for Dead Island
  • Audio and control feedback for melee combat
  • Parkour!
  • Down with fast travel
  • Time-sensitive tasks in open world games
  • Left 4 Dead special infected are getting tired
  • Why have zombie stories become dull?
  • Seduction continues in The Witcher 2
  • Creepy, pervy achievements
  • A Dragon Quest fan loves Dragon Quest Heroes
  • Zelda’s cowardice

Ep. 16: Spoiler Alert (colon) Her Story

  • A critical discussion of Sam Barlow’s Her Story
  • Why do gamers feel threatened by new, non-violent genres?
  • Would Her Story work as well without its story’s central conceit?
  • The novelty of letting the player decide when the game is over
  • Tagging, note-taking, and search methodologies
  • Unique thought processes yield unique experiences
  • Does the ending have a structural problem, or do we?
  • Do we want more games like this?

Ep. 15: That’s How Regret Works

  • Arkham Knight’s PC port: Who’s to blame?
  • Do console peasants read the news?
  • Steam refunds and consumer rights
  • Matt says it’s not really that bad, so whatever
  • Doubling down on the infamous Riddler trophies
  • Lots of Batman in-jokes at Adam’s expense
  • Nier’s multiple endings and save deletion
  • The passing of the cowl
  • What’s my motivation?
  • Are complaints about the Batmobile overblown?
  • The world’s greatest detective, pt. 2
  • What does a publisher actually do, anyway?