All Articles by P!FAL

31 Articles

All Articles by P!FAL

3 Articles

All Articles by P!FAL

1 Article

Ep. 26: Take Disease to the Next Level

  • Oxygen Not Included is Spacebase DF-9 but better
  • A required build order stifles creativity
  • Complexity turns us on and turns us off
  • “Who among us does not love infrastructure?”
  • Adam’s PixelJunk bias returns
  • Nom Nom Galaxy and the problem with soup
  • How to identify (and avoid) strategy games
  • Space tomato farming tips for budding soup entrepreneurs
  • The importance of home decor in preserving bodily function
  • The pleasures of optimization and problem solving
  • How Klei uses Early Access

Ep. 25: I Am Something More Now

  • The Last Guardian: A great and terrible videogame
  • …that we spoil a little
  • Classification of a monster
  • An indirect experience
  • Has development limbo left its mark?
  • Should a remake strive for preservation or improvement?

Ep. 24: That Was Badly Done, Friend

  • Matt returns to Dark Souls
  • Killing friendly NPCs in Souls games
  • Adam is a dirty FAQ user
  • Is equipment in Dark Souls too complex?
  • Is equipment in Bloodborne too simple?
  • Quest-givers and combat allies
  • Time progression and Insight
  • Mechanically encouraging aggressive play
  • Speculation about Chalice Dungeons
  • Old news: Bloodborne is great

Ep. 23: Stop at the Boat

  • Kingdom Hearts is still a bunch of nonsense
  • Final Fantasy XV blah blah blah
  • Hunting anachronisms on a road trip with your buddies
  • The unfinished seams are showing
  • What makes a Final Fantasy game?
  • A lot of XV’s story isn’t actually in the game
  • Magic is a mixed bag
  • Final Fantasy XV is a game that Square Enix couldn’t make
  • Where financial realities meet creative aspirations and completely murder them
  • Does the notoriously bad linear chapter make an interesting statement?
  • Anyway, for what it’s worth, apparently most of this dumb game is pretty good

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 18: Did You Waste Your Time?

  • The Terraria episode
  • Mediumcore server after action report
  • When does the game end?
  • Crafting games: Not for everyone
  • What’s my motivation?
  • Character growth versus equipment growth
  • Adam needs to be told what to do
  • The mundane
  • Where does narrative come from?