Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

Ep. 18: Did You Waste Your Time?

  • The Terraria episode
  • Mediumcore server after action report
  • When does the game end?
  • Crafting games: Not for everyone
  • What’s my motivation?
  • Character growth versus equipment growth
  • Adam needs to be told what to do
  • The mundane
  • Where does narrative come from?

Ep. 17: Soft Mode

  • Dying Light: Dead Island but better
  • …although Adam has a weird tolerance for Dead Island
  • Audio and control feedback for melee combat
  • Parkour!
  • Down with fast travel
  • Time-sensitive tasks in open world games
  • Left 4 Dead special infected are getting tired
  • Why have zombie stories become dull?
  • Seduction continues in The Witcher 2
  • Creepy, pervy achievements
  • A Dragon Quest fan loves Dragon Quest Heroes
  • Zelda’s cowardice

Ep. 16: Spoiler Alert (colon) Her Story

  • A critical discussion of Sam Barlow’s Her Story
  • Why do gamers feel threatened by new, non-violent genres?
  • Would Her Story work as well without its story’s central conceit?
  • The novelty of letting the player decide when the game is over
  • Tagging, note-taking, and search methodologies
  • Unique thought processes yield unique experiences
  • Does the ending have a structural problem, or do we?
  • Do we want more games like this?

Ep. 15: That’s How Regret Works

  • Arkham Knight’s PC port: Who’s to blame?
  • Do console peasants read the news?
  • Steam refunds and consumer rights
  • Matt says it’s not really that bad, so whatever
  • Doubling down on the infamous Riddler trophies
  • Lots of Batman in-jokes at Adam’s expense
  • Nier’s multiple endings and save deletion
  • The passing of the cowl
  • What’s my motivation?
  • Are complaints about the Batmobile overblown?
  • The world’s greatest detective, pt. 2
  • What does a publisher actually do, anyway?

Gauging Interest in a Terraria Server

Hi, everybody. Skye here. I’ve become interested in hosting a dedicated server for a Terraria world, but first I’d like to get some idea of how many people would want to participate.

So since 1.3 came out I know a lot of people are playing—I’m an excited newcomer, myself. But this server would be a little unusual. See, I want to play on mediumcore. That’s the difficulty setting where you drop your equipment and inventory when you die. Let me explain! I think that it’s the most fun way to approach multiplayer because, without consequences for dying, people don’t need each other. All of the players can just do their own thing. What’s the point of that? We might as well all play single-player.

If we’ve got nothing to lose by playing alone, then we’ve got nothing to gain by playing together. But, if we add the possibility of getting into real trouble, then we change the game into something where we have to work together.

Continue reading

Ep. 14: That’s How You Move a Sex Unicorn

  • The monster hunting science of The Witcher
  • E3 demos are a sham
  • Ubisoft’s mission to make open world game design as boring as possible
  • Interesting voyeuristic vignettes in Watch Dogs
  • The historical timeline approach to sequels
  • Padded game lengths and pacing
  • Suikoden is completely delightful
  • Is mobile gaming really just different?

Ep. 13: Up-Up-Down-Down-Down-Down-Down

  • A very special Konami episode
  • Profit margins versus creative change
  • Time is a cycle, my man
  • Are we still the target demographic for video games?
  • What are Konami’s new business priorities, exactly?
  • When was the last time Castlevania was good?
  • Why Metal Gear matters
  • Dissecting the oft-reanimated corpse of Silent Hill
  • The murdered promise of Silent Hills
  • Game preservation issues and Konami’s deletion of P.T.
  • Augmented reality gaming for some reason

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