Ep. 26: Take Disease to the Next Level

  • Oxygen Not Included is Spacebase DF-9 but better
  • A required build order stifles creativity
  • Complexity turns us on and turns us off
  • “Who among us does not love infrastructure?”
  • Adam’s PixelJunk bias returns
  • Nom Nom Galaxy and the problem with soup
  • How to identify (and avoid) strategy games
  • Space tomato farming tips for budding soup entrepreneurs
  • The importance of home decor in preserving bodily function
  • The pleasures of optimization and problem solving
  • How Klei uses Early Access

A Real Clan for Real Players of Destiny 2 on PC

If you’ve been playing Destiny 2 on PC, it may interest you to know that we are currently recruiting for our new clan! American Lasers is a well-rounded group of friends that includes players who’ve done it all in Destiny 1 alongside newcomers fresh to the game. You’re welcome either way as long as you play nice with others!

Although on average most of our playtime is likely to be PvE, we have members who are interested in PvP as well. If you would like to run both the raid and Trials alike with a group of players who are generally relaxed, good-humored, and patient (except for Adam) but still serious about trying to get things done, this should be a good fit for you.

We aim to keep the clan XP flowing and Hawthorne’s bonus engrams piling up. Come hang out on Discord and play casually, or look for scheduled sessions via The 100 for dedicated activities like exotic quest steps or the weekly Nightfall. Maybe we’ll even organize legacy raids in Destiny 1 on PS4 if enough members are interested.

The clan is still ramping up, but we hope to grow it quickly; you can be a part of that! Just drop a join request at our clan profile on Bungie’s site. If you have any questions, as always, feel free to leave a comment below or get in touch through Twitter.

Ep. 25: I Am Something More Now

  • The Last Guardian: A great and terrible videogame
  • …that we spoil a little
  • Classification of a monster
  • An indirect experience
  • Has development limbo left its mark?
  • Should a remake strive for preservation or improvement?

Ep. 24: That Was Badly Done, Friend

  • Matt returns to Dark Souls
  • Killing friendly NPCs in Souls games
  • Adam is a dirty FAQ user
  • Is equipment in Dark Souls too complex?
  • Is equipment in Bloodborne too simple?
  • Quest-givers and combat allies
  • Time progression and Insight
  • Mechanically encouraging aggressive play
  • Speculation about Chalice Dungeons
  • Old news: Bloodborne is great

Ep. 23: Stop at the Boat

  • Kingdom Hearts is still a bunch of nonsense
  • Final Fantasy XV blah blah blah
  • Hunting anachronisms on a road trip with your buddies
  • The unfinished seams are showing
  • What makes a Final Fantasy game?
  • A lot of XV’s story isn’t actually in the game
  • Magic is a mixed bag
  • Final Fantasy XV is a game that Square Enix couldn’t make
  • Where financial realities meet creative aspirations and completely murder them
  • Does the notoriously bad linear chapter make an interesting statement?
  • Anyway, for what it’s worth, apparently most of this dumb game is pretty good

Ep. 22: I Found this Hammer

  • Death Road to Canada: Good game or mere comedy generator?
  • The necessity and frustration of luck and obfuscation in roguelikes
  • The newest Shiren the Wanderer is surprisingly forgiving
  • —perhaps too forgiving?
  • The disappointing UI of the Darkest Dungeon Vita port
  • Supposedly, I hate roguelikes now or something
  • This episode is too infuriating for me to write any more notes.

Ep. 21: It’s December 11th

  • Destiny: it got better!
  • …but it’s still an MMO, so, you know; grind
  • Choice and idiosyncrasy versus balance in competitive multiplayer
  • Immediate satisfaction versus participation awards in Overwatch
  • How Overwatch’s varied roster leads to different forms of play
  • Please support Titanfall 2 and its rad mobility
  • Does DooM’s arena-based structure get boring?
  • Are repetition and fatigue necessary to all games?
  • Stealth as empowerment and disempowerment
  • Nonlethal playthroughs and self-imposed limitations
  • Managing pacing through episodic releases
  • HARD RESET IS DESIGNED BETTER THAN DOOM AND WOLF GODDAMMIT PLEASE POST SOMETHING LIKE THIS OR ADD IT TO YOUR OUTRO ON MY BEHALF –Matt

Ep. 19: Battles With Health

  • Discovering the joy of sports with Rocket League
  • Matt is a terrible cartographer
  • Etrian Odyssey is NOT grindy, dammit
  • Trauma Center can be a sloppy operation sometimes
  • Yoshi’s Woolly World: harder than you might think
  • Obsession is the dark side of perseverance
  • Battling fatigue in Darkest Dungeon
  • The role of permanence in modern roguelikes

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